Joe Schmoe

Hyperion (Primal)

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Joe's Tuednesday Doings, 4/6 - 4/7


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So, this morning, inspired by reading this forum thread, I did a short bass session. It's kinda quiet though, so you'll probably want to turn this one up a bit. <Oops!>

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This part was done quickly, as it was written during a thunderstom and needed to be done in case a blackout occurs.

Streamed during a thunderstorm today, full blown air-to-ground lightning, hail and everything. That made things interesting! I did however manage to down most of the world bosses. And like a few days ago, these bosses were tied into the open-world dailies as well, so this was another 2-for-1 day today.

And for the vinyls I played this time around they were:

Roky Erickson - The Evil One
Rush - 2112
The Alan Parsons Project - I Robot


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Just did a one-hour Pinball session instead of a stream this time. Did pretty good on FX3, but sucked pretty bad on Pinball Arcade, except on the last table (Monster Bash). Overall, an okay session.

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Kind of a bad stream today, as it was constantly dipping in and out, very unstable. I ended up killing the stream about 90 minutes in because of this (but still kept playing a while after though). Otherwise, it was the typical world bosses and crafting/open-world dailies. I started with my mortar/alchemist build (see below), but would eventually switch over to my flamethrower build. Seems the novelty on my mortar build is wearing off. :(>

And here's my mortar build (taken from a previous blog post):
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Oh, and I DO need to explain how combos work in this game, because the mortar has a lot of these. Combos in gw2 consist of two parts, the "field" and the "finisher". Fields are usually an AoE attack that stays down for some-odd seconds, during which time any attack that is considered a finisher will create a combo effect of some kind when it passes through (note that I said "passes through", as opposed to "landing in") the field, depending on the field/finisher used.

And most mortar attacks use the "projectile" finisher, which creates a combo effect on the first ally/enemy the projectile passes through. And the "blast" finisher - only one of my abilities has this, I think - is an AoE finisher.

And also, I need to explain the elements in general as well. I'll try to put them in FF XIV terms when I can:

water: Healing
light: Esuna
ice: Slow
poison: Bio or Damage Down
fire: Fire (obvious!) or Damage Up
smoke: Stealth or Blind (your next attack misses)
dark: Lifesteal, Blind, or Warrior's Vengeance ability
ethereal: Confusion (you take damage every time you use an ability)
lightning: Vulnerability or Swiftness (movement speed +33%)

And also also: "Manually aimed" works just like ground targeting in FF XIV, but (to me) better. Why? Because unlike FF XIV you can set it up to where you can HOLD DOWN the attack key, then release the key once you have the AoE where you want it. In FF XIV it's basically a toggle. Hit your ability key to enter ground targeting mode, then left-click to lay the AoE down, which to me isn't as efficient. But anyway, here goes.....

The Elite Mortar Kit (lower-left hotbar). All of these abilities must be manually aimed.

1 - Mortar shot. Bread-and-butter mortar attack. Finisher: Projectile
2 - Poison Gas Shell. AoE damage over time. Field: poison
3 - Endothermic Shell. AoE slow. Field: Ice
4 - Flash Shell. AoE blind. Field: Light
5 - Elixir Shell. AoE regen. Field: Water

Tool Belt (the hotbar above the mortar hotbar). All of these abilities are AoE and must be manually aimed.

F1 - Elixir H. Gives Regen and Protect (incoming damage reduced by 33%)
F2 - Elixir B. Gives Arm's Length and one random buff
F3 - Elixir U. Removes stun/paralyze/pacification/charm and gives Superspeed (movement speed +66%)
F4 - Elixir R. Mass Resurrection
F5 - Orbital Strike. AoE damage. The only "blast" combo finisher I got.

Utility Skills (hotbar at the lower-right corner). All are self-only. Side note: Your tool belt skills depend on what utility skill you have equipped (note the ability names).

ALT+Q - Elixir H. Self-heal and gives Regen, Protect, and Swiftness
ALT+2 - Elixir B. Grants Crit Rate Up, Damage Up, Retaliation, and Swiftness
ALT+3 - Elixir U. Removes stun/paralyze/pacification/charm and gives Arm's Length and 50% Haste
ALT+W - Elixir R. Removes Heavy/Bind
ALT+E - Elite Mortar Kit

And I also made a short (15 minutes) build demo as well, to give you an idea of what it looks like in practice.

Oh, and I keep forgetting to mention: I'm back to playing Footsies again. But just doing mediocre with it right now, so it'll probably still be off and on.

And here's the records I played today:

Metallica - Kill Em' All
Fleetwood Mac - Fleetwood Mac

Time to call it a night, folks. <Take care> and have yourselves a good day/night. ;)>

Link to my Twitch channel.
Link to my Youtube channel.
Why I Stream. and 20 Streamer Rules I Always/Don't Always/Never Follow.
Joe's Compos
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